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Deal

Spider Solitaire: 4 Suits (Expert)

The Summit of Solitaire

4 Suit Spider is the full, uncompromised game: 104 cards, all four suits, ten columns. Stacking off-suit is legal but nearly always costly, because only same-suit sequences move together and only same-suit K-to-A runs come off the board. Every deal is a long-form puzzle where early sloppiness shows up twenty moves later.

How Experts Approach It

  1. Columns are everything. An empty column is your undo button, staging area and escape hatch in one. Open one early and guard it.
  2. Protect natural runs. Breaking a same-suit sequence to make a flashy move is almost always a mistake.
  3. Count suits before you build. Ask where the rest of that suit lives before committing a column to it.
  4. Treat each stock deal as a deadline. Maximize flips and column space before it lands — a bad position plus ten new cards is usually fatal.
  5. Accept losses. Even strong players lose most deals. The game rewards a hundred-deal mindset, not a single-deal one.

How to Win at 4 Suit Spider Solitaire

The five principles above are the theory. Here is what they look like move by move, because 4 suit Spider is decided almost entirely in the first two or three deals.

1. Spend the opening buying information, not building runs

You start with 44 face-down cards. Every one you flip is a card you can plan around, and every one you leave buried is a card that can ruin a plan later. In the opening, a move that flips a hidden card beats a move that makes a tidier stack, almost without exception — even when it means stacking off-suit.

Work the columns with the most face-down cards first. The four columns dealt six cards each are where your problems live; the shorter columns will keep.

2. Treat an empty column as the most valuable thing on the board

An empty column lets you unpack an off-suit pile, re-sort it, and put it back in order. Nothing else in the game gives you that. One empty column roughly doubles your options; two makes most positions solvable.

The corollary is that you should be reluctant to fill one. Parking a King in your only empty column feels productive and usually is not — you have just converted your best asset into your worst card, since nothing stacks on a King. Keep the column open unless filling it directly flips two or more cards.

3. Never break a same-suit run to make an off-suit one

Only same-suit sequences move as a group, and only a same-suit King-to-Ace run leaves the board. A run of five same-suit cards is stored progress. Breaking it to place a card of a different suit trades something permanent for something temporary.

The exception is when breaking it flips a hidden card and you can see how to rebuild the run. If you cannot see the rebuild, do not start.

4. Know where a suit lives before you commit a column to it

With two decks there are eight cards of each rank, two in each suit. Before you start building a spade run down a column, look at what is already exposed. If both black Jacks are buried at the bottom of other columns, that spade run has nowhere to go and you are building a monument, not a sequence.

5. Every stock deal is a deadline

Dealing adds ten cards, one to every column, on top of whatever is there. It buries your careful work and it cannot be undone by playing better afterwards. Before you click deal, ask two questions: have I made every flip available to me, and will the position still be workable with one more card on each column?

Remember also that you cannot deal at all while a column is empty. If you are holding an empty column and you need to deal, you must fill it first — so plan which card goes there before you are forced to choose in a hurry.

6. Play the hundred-deal game, not this deal

Most players win 4 suit Spider in the low single digits of percent when they start, and strong players still lose the majority of deals. That is the game working as designed, not you playing badly. Judge yourself on whether each decision was right given what you could see, not on whether the deal came out.

Common mistakes that lose otherwise winnable deals

  • Dealing early to "see more". The stock is not information, it is ten more problems. Exhaust the board first.
  • Filling an empty column with a King out of habit. Kings are dead ends. Fill with a card you can build on if you fill at all.
  • Stacking off-suit for no gain. Off-suit placement is a tool for flipping cards. If it flips nothing, it is just debt.
  • Chasing one long run. Eight runs have to come off, not one. Progress spread across several columns beats one beautiful spade sequence.
  • Refusing to undo. 4 suit Spider is a planning game. Backing up to test a different line is the skill, not cheating.

If you're new to Spider, build up through Spider Solitaire One Suit and 2 Suits first, and keep our Spider rules reference handy. For strategy across the other games, see the Solitaire strategy guide.

VICTORY

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